Composite - 3D Multiplayer Game

Overview
Composite is a 3D multiplayer platformer game that pushes the boundaries of web-based gaming. Built entirely with modern web technologies, it demonstrates the power of WebGL and real-time communication protocols.
The Challenge
Creating a smooth, responsive multiplayer experience in the browser while maintaining:
- Low latency between players
- Smooth 3D rendering at 60fps
- Physics synchronization across clients
- Scalable server architecture
Technical Implementation
Frontend Architecture
- Three.js for 3D rendering and scene management
- TypeScript for type-safe game logic
- Custom physics engine with collision detection
- Optimized render loop for consistent performance
Backend Infrastructure
- Node.js server with WebSocket connections
- Real-time state synchronization
- Server-side physics validation
- Room-based matchmaking system
Key Features
- Real-time multiplayer with up to 8 players per room
- Physics-based movement and interactions
- Level progression system
- Responsive controls optimized for web browsers
Results & Impact
- Achieved sub-50ms latency for player actions
- Maintaining 60fps on mid-range hardware
- Successfully deployed and tested with concurrent players
- Positive feedback on gameplay mechanics and visual quality
What I Learned
This project deepened my understanding of:
- Real-time networking and state management
- 3D graphics programming and optimization
- Game architecture patterns
- Performance profiling and optimization techniques
Future Enhancements
- Additional level designs
- Power-ups and game mechanics
- Spectator mode
- Mobile device support
Screenshots




